Saturday, October 23, 2010

Swordman Ragnarok Guide

 
In this section I will explain all about Swordsman based what I know. Enjoy !

First the skills,

One-handed sword mastery
this skill is passives. it increase the attack of the swordsman if they using one-handed weapons.
level : 1 increase the attack + 4
         2 increase the attack + 8
         3 increase the attack + 12
         4 increase the attack + 16
         5 increase the attack + 20
         6 increase the attack + 24
         7 increase the attack + 28
         8 increase the attack + 32
         9 increase the attack + 36
        10 increase the attack + 40

Two-handed sword mastery
this skill is also passive. but the different is when you use two-handed sword. it also increase you attack
level : 1 increase the attack + 4
         2 increase the attack + 8
         3 increase the attack + 12
         4 increase the attack + 16
         5 increase the attack + 20
         6 increase the attack + 24
         7 increase the attack + 28
         8 increase the attack + 32
         9 increase the attack + 36
        10 increase the attack + 40

Increase HP Recovery
this skill is passive. it can heals you when you're standing or sit. it heals every 10 seconds it can heals you based on your VIT and it also Increase the effect of healing items. this skill rocks I think.
level : 1 every 10 seconds Heals 5 Hit points
         2 every 10 seconds Heals 10 Hit points
         3 every 10 seconds Heals 15 Hit points
         4 every 10 seconds Heals 20 Hit points
         5 every 10 seconds Heals 25 Hit points
         6 every 10 seconds Heals 30 Hit points
         7 every 10 seconds Heals 35 Hit points
         8 every 10 seconds Heals 40 Hit points
         9 every 10 seconds Heals 45 Hit points
        10 every 10 seconds Heals 50 Hit points

Bash
This skill is an active skill. It blows your opponent and can cause stun that makes your opponent can't move within a second. when you have fatal-blow skill the stun chance can increase significantly.
level : 1 attack 130%
         2 attack 160%
         3 attack 190%
         4 attack 220%
         5 attack 250%
         6 attack 280%
         7 attack 310%
         8 attack 340%
         9 attack 370%
       10 attack 400%

Provoke
this skill is an active skill. the effect of this skill is making you opponent defense weaker but the attack become stronger. for me, this skill is quite good, especially for mobbing some monster that is aggressive. when you use this skill to the aggressive monster, the monster will attack you absolutely and it only attack you because you provoke it. I save my friend's life because of this skill. /heh
level : 1 53% Success, Target Attack +5%, Defense -10%
         2 56% Success, Target Attack +8%, Defense -15%
         3 59% Success, Target Attack +11%, Defense -20%
         4 62% Success, Target Attack +14%, Defense -25%
         5 65% Success, Target Attack +17%, Defense -30%
         6 68% Success, Target Attack +20%, Defense -35%
         7 71% Success, Target Attack +23%, Defense -40%
         8 74% Success, Target Attack +26%, Defense -45%
         9 77% Success, Target Attack +29%, Defense -50%
        10 81% Success, Target Attack +32%, Defense -55%

Magnum Break
this is an active skill. this skill is a fire-attribute skill and it has small AreaofEffect (AoE). when you use it your weapon element can change to fire-attribute element and your hit (about hit I will explain it on status section) also increase. this skill is good I think. because certain monster can't hit by physical attack. and some monster with hiding skill on it.
level : 1 attack 120%, +10 HIT
         2 attack 140%, +20 HIT
         3 attack 160%, +30 HIT
         4 attack 180%, +40 HIT
         5 attack 200%, +50 HIT
         6 attack 220%, +60 HIT
         7 attack 240%, +70 HIT
         8 attack 260%, +80 HIT
         9 attack 380%, +90 HIT
        10 attack 300%, + 100 HIT

Endure
this is an active skill. when you use it you it, you are will gain immunity from stucking and your Mdef will be Increasing a little bit. the effect can cancel if 7 monsters hits you. this skill is awesome I think. when you're tried to mobbing monsters, they keep attacking you and you can get stuck because of it. so, just use endure skill. with it you're be able to move swiftly when monster attacking you. however, this skill duration isn't keep very long and the delay-after skill for this skill is also long. use it wisely.
level : 1 last 10 seconds
          2 last 13 seconds
          3 last 16 seconds
          4 last 19 seconds
          5 last 22 seconds
          6 last 25 seconds
          7 last 28 seconds
          8 last 31 seconds
          9 last 34 seconds
         10 last 37 seconds

Moving HP Recovery
it generates your Hit points while you're moving. it increase about 50% regenerations point.

Fatal Blow
this is Fatal Blow, a passive skill. like I said before, when you use Bash Skill this skill can increase your stun chance. this is the data about the stun chance.
level : 6 Bash, 5% stun chance
         7 Bash, 10% stun chance
         8 Bash, 15% stun chance
         9 Bash, 20% stun chance
         10 Bash, 25% stun chance

Auto Berserk
auto level 10 provoke yourself when your Hit point below 25%. this skill will even function if your sp is all drained.

and the second how to change into swordsman?
the town is called izulde

Now, for the Swordsman type
there are four types of swordsman

1) Agility Type
for agility type swordsman, it has a high-flee because agility like I said before in the Status In Ragnarok . status for Agility-type swordsman:

str:70+ you need strength also for hitting
agi:99 Agility type Important status
vit:40+ give them some HP and defense
int:20+ still int is necessary for bashing
dex:50+ to hitting certain monster with high agi with dex.
luk:1 you don't need this unless you be a critical type swordsman


 Skill that should be considered:
One-handed sword mastery level 1 (you don't need to increase this skill because you use two-handed sword)
Two-handed sword mastery level 10 (you need this of course)
Bash level 10 (I think spamming Bash to the monster is awesome for agility type)
Magnum Break level 5 (just increase this only 5. just in case to hit certain monsters that can't be hit physically)
Endure level 7 (this skill is awesome for mobbing some monsters. 7 is enough I think)
Provoke level 5 (based on what I read, the effect of provoke it self not really good. so just make it 5)
For Moving HP Recovery you can add it based on how many skill that left.

2) Vitality Type
vitality type swordsman have many Hit Points and defense. some vitality swordsman easily got hired in a party because they strong to mobing some monsters. if you kill the mobs the experience will increase fast ^_^.
status for vitality swordsman:

str:99+ you need strength also for hitting
agi:1 don't need agility because you already have a good defense
vit:85+ give them some HP and defense
int:20+ int is necessary for the skill attack
dex:50+ to hitting certain monster with high agi with dex.
 luk:1 again you don't need perfect-dodge

 Skill that should be considered:
One-handed sword mastery level 1
Two-handed sword mastery level 10
Bash level 10
Magnum Break level 5
Endure level 7
Provoke level 5
For Moving HP Recovery you can add it based on how many skill that left.

or

One-handed sword mastery level 10
Two-handed sword mastery level 1
Bash level 10
Magnum Break level 5
Endure level 7
Provoke level 5
For Moving HP Recovery you can add it based on how many skill that left.

3) Hybrid Type
hybrid type swordsman is a good type for me. because it has quite flee, defence, power and hit. because hybrid type swordsman focused with all the status (except luk, because you don't really need perfect-dodge).
status for hybrid type swordsman:

str:75+ you need strength also for hitting
agi:40+ some flee and attack speed that you need. I think 40 is enough
vit:50+ give them some HP and defense
int:20+ still int is necessary
dex:50+ to hitting certain monster with high agi with dex.
 luk:1 again you don't need perfect-dodge


 Skill that should be considered:
One-handed sword mastery level 1 (for hiybrid type, I think Spear-mastery is better than One-handed)
Two-handed sword mastery level 10
Bash level 10
Magnum Break level 5
Endure level 7
Provoke level 5
For Moving HP Recovery you can add it based on how many skill that left.

4) Luck Type
luck type have a good perfect-dodge and flee. but still they don't have enough Hit Points. but their critical is also usable for attacking. because critical doesn't see the monster defense.
status for luck type:

str:85+ you need strength also for hitting
agi:70+ some flee and attack speed that you need. I think 40 is enough
vit:20+ give them some HP and defense
int:1+ now the int isn't necessary for luck type
dex:50+ to hitting certain monster with high agi with dex.
 luk:60+ perfect-dodge and critical sustainer

 Skill that should be considered:
One-handed sword mastery level 1
Two-handed sword mastery level 10
Bash level 10
Magnum Break level 5
Endure level 7
Provoke level 5
For Moving HP Recovery you can add it based on how many skill that left.

MY SUGGESTION :
if you want to be a knight, you can choose agility type, vitality type and hybrid type. but if you want to be crusader, you can choose vitality type because most crusader jobs are mobbing the monsters. 

note: for " SKILL YOU MUST CONSIDERED". in some private server you can get all skills until level 10 because its max-job level maybe around 100 to 120, not 90.

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